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When to use Paradigms

Programming paradigms, like OOP and ECS, are a choice in designing a feature or system. Just because you didn’t use/pay attention to paradigms when working on your project does not mean you are behind.

A common mistake for game developers is focusing on using paradigms the moment they find out about them while they are in the middle of developing a feature or system. This slows down development considerably and can causes bad system design 9/10 times.

You have two choices: